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      Semiotics, Photography, Intermediality, Visual Semiotics
VIA is a mobile art project (video-dance and computational music) semiotically translated to photographic media by means of formal constraints derived from selected properties of Rio de Janeiro’s predefined downtown routes. Under the... more
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      Semiotics, Photography, Contemporary Art, Intermediality
This paper presents, describes and analyses two photobooks: Palast der Republik and Domesticidades. We claim that, because of their highly iconic features, they can be regarded as epistemic artifacts (models) since they reveal information... more
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      Semiotics, Art Theory, Contemporary Art, Peirce
Palast der Republik, by the photographer Christoph Rokitta, is an independent photobook published in 2013 in Berlin. In Palast der Republik different semiotic resources interact with one another, in order to reveal a new experience about... more
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      Semiotics, Cultural Semiotics, Peirce, Visual Semiotics
Creative translation as a method for investigation was an idea systematically explored by the Brazilian poet and translator Haroldo de Campos. According to Campos' approach, creative translation corresponds to the transcreation of a... more
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      Semiotics, Translation Studies, Architecture, Photography
Palast der Republik, by the photographer Christoph Rokitta, is an independent photobook published in 2013 in Berlin. In the photobook different semiotic resources are coupled in order to iconically model the demolition of the homonymous... more
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      Semiotics, Photography, Visual Semiotics, Diagrammatic Reasoning
In opposition to the trivial notion of icon as a sign that stands for its object in a relation of similarity, we are going to describe and analyze several examples of intermedial visual artworks as iconic models whose main feature is the... more
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      Semiotics, Aesthetics, Photography, Intermediality
Photobooks are a specific kind of artistic artifacts that possess particular features that distinguishes them from photographic prints, as well as from simple catalogues of artistic images. The most important of these distinctive features... more
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      Semiotics, Aesthetics, Photography, Cultural Semiotics
Creative translation as a method for investigation was an idea systematically explored by the Brazilian poet and translator Haroldo de Campos. According to Campos' approach, creative translation corresponds to the transcreation of a... more
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      Semiotics, Photography, Cultural Semiotics, Peirce
The philosophical branches of aesthetics and epistemology, although sharing several problems in common, do not seem to have been in active dialogue, particularly in what regards the systematic investigation of the mechanisms through which... more
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      Semiotics, Aesthetics, Epistemology, Visual Semiotics
Pesquisadores da cibercultura defendem que o entretenimento estimula competências cognitivas em seus usuários. No entanto, há uma lacuna de pesquisas empíricas sobre o tema. Com o objetivo de investigar se há mudanças nas competências... more
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Information and Communications Technologies (ICTs) have revolutionized contemporary media and entertainment systems. This change enhances socio-cultural practices – participation, socialization and language learning – that require users... more
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Os estudos sobre a Cibercultura frequentemente utilizam a metáfora do mapeamento para explicar os fenômenos sócio-econômicos-culturais que existem na esfera das Tecnologias da Informação e da Comunicação. Neste contexto, nosso presente... more
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Resultados de pesquisa sobre possíveis relações entre a utilização de suportes hipermídia, como instrumentos de estímulo à ações políticas diretas de âmbito global, e a formação de hábitos de conduta ligados à democracia participativa e a... more
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As interfaces encontram-se cada vez mais presentes em nosso cotidiano, sendo instrumentos de mediação entre os usuários e a tecnologia digital. Neste contexto, o presente artigo pretende ser um estudo sobre as interfaces gráfcas do... more
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This work intends to articulate definitions on gameplay and playability, as there is no consensus in the academic field about these terms, which may be mistaken for one another or described as being just one. Through the description of... more
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Este artigo pretende discutir a relação do corpo humano com a experiência de fruição da interatividade proporcionada pelos consoles de videogame, a partir de uma análise específica do Wii, da empresa japonesa Nintendo Company. A partir de... more
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This work intends to articulate definitions on gameplay and playability, as there is no consensus in the academic field about these terms, which may be mistaken for one another or described as being just one. Through the description of... more
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